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Computer Graphics with OpenGL (3rd Edition)

Format Post in Graphics BY Donald D. Hearn, M. Pauline Baker

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Reflecting the rapid expansion of the use of computer graphics and of C++ as a programming language of choice for implementation, this book converts all programming code into the C++ This new edition is a complete revision, bringing the text up to date with current advances in computer graphics technology and Assuming readers have no prior familiarity with computer graphics, the authors—both authorities in their field—present basic principles for design, use, and understanding of computer graphics systems using their well-known, and accessible writing It includes an exploration of GL, PHIGS, PHIGS+, GKS and other graphics libraries and covers topics such as distributed ray tracing, radiosity, physically based modeling, particle systems, and visualization For professionals in any area of computer graphics: CAD, Animation, Software Design, Previously announced in 12/2002

Computer Graphics with OpenGL (3rd Edition)

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