Beginning Game Audio Programming Mason Mccuskey is available to download
|Beginning Game Audio Programming|
|Type: ||eBook |
|Released: ||2003 |
|Publisher: ||Muska & Lipman/Premier-Trade |
|Page Count: ||384 |
|Format: ||chm |
|Language: ||English |
|ISBN-10: ||1592000290 |
|ISBN-13: ||9781592000296 |
No matter how exciting the game and how realistic the visual effects, without catchy audio in the background its obvious that something is missing.Beginning Game Audio Programming
Textbook New developments in technology enable you to do things with audio that werent possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. Youll learn how to compose dynamic music and program 3D sound. Theres even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then youre ready to dive into the exciting world of audio with "Beginning Game Audio Programming".
About the Author
Mason McCuskey is a software engineer with 8 years of commercial programming experience. He has successfully managed his own game company since 1990. In 2000, his company, Spin Studios, was one of 9 world finalists at the Game Developer's Conference 2nd Annual Independent Games Festival. He has also written dozens of articles for gamedev.net. and other Web sites. Mason is the author of "Special Effects Game Programming with DirectX" by Premier Press.