Beginning Direct3D Game Programming, Second Edition

Format Post in Entertainment BY Wolfgang Engel

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Beginning Direct3D Game Programming, Second Edition Wolfgang Engel is available to download

Beginning Direct3D Game Programming, Second Edition
Wolfgang Engel
Type: eBook
Released: 2003
Publisher: Muska & Lipman/Premier-Trade
Page Count: 428
Format: djvu
Language: English
ISBN-10: 193184139X
ISBN-13: 9781931841399
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts.Beginning Direct3D Game Programming, ... Textbook "Beginning Direct3D Game Programming, 2nd Edition" serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism. About the Author Wolfgang Engel is CEO of SoftGroup GmbH and SoftGroup Plska, which offer IT and game development services. These companies produce 3D animations for marketing and advertising activities.He is the author of "Beginning Direct3D Game Programming" (0761531912).

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