Aversis - 5 Tutorials On VRay For 3DS Max [repost]

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The author of Aversis - 5 Tutorials On VRay For 3DS Max [repost] is Aversis - 5 Tutorials On VRay For 3DS Max .This title is available at BookMoving on 's eBooks, max | .Aversis - 5 Tutorials On ... Textbook, course, ebook, pdf, download at bookmoving html | textures | 336 Mb eLearning 1. Vray's Irradiance Map is one of the methods to calculate Global Illumination, but a lot of parameters need carefull finetuning to optimize the rendering speed. Using the wrong settings, even with the available presets, can result in huge rendertimes and in many cases not even a good result... This tutorial will cover all the different parameters in detail, while rendering a very basic interior scene, with first bounce GI only so you clearly see the effect of the IR map. Make sure you have read some of the free tutorials about GI and GI methods in general before starting this one. 2.This is not really a step by step tutorial as you are used to on this website. You can see it more as a set of sample files, each with its own lighting setup and render settings, which you can study to learn the techniques. Take a look on the left to see the different lighting setups. The files come together with a written explanation that will point out the most important differences between them, explaining the techniques that are used to create that specific lighting situation. The download includes a bedroom interior, rendered with the following lighting setups: - Daylight only (skylight) - Daylight + sun - Night (dark outside) - HDRI as main lightsource Also included are textures, one being a very high resolution wood floor texture, which you can use for whatever project you want. (the tutorial is not about modeling and texturing, this has all been done for you) The scene has some nice 3D models for you to use, like a bed, folded blanket, pillows, a low closeth, lights, a parfum bottle, a small radio, water bottle, glass, etc... Next to the bed are two small rugs, created using simple modeling and Vray fur. Check out the file to see the vray fur settings! If that's not enough, you also get a bunch of Vray materials, like a wooden floor, cloth, glass, aluminium, chrome and so on... To finish it off, you also get rendered exr files straight out of max, plus photoshop files that show you how to add some bloom to the bright parts of the image. 3.Using HDRI for lighting will result many times in a lot of splotches and blurry shadows. Especially with high resolution HDRI maps containing a lot of contrast and/or small light sources, this can become a big issue. This tutorials covers a quick and easy fix for the problem, without increasing rendertime too much, and without resizing or blurring the HDRI map. The tutorial is in html format. After downloading, simply unzip the files and open the html page that carries the name of the tutorial. 4.This tutorial is all about Vray materials, which you can download for free at As an example, we will be using one of these free materials, to show you how to apply them to the standard material scene, how to do fast test renders, and finally how to convert them to the gamma 2.2 workflow. Summary: Download the default scene Make it render faster Download a new material and apply it Set mapping and displacement info Edit the material(s) to your needs Assign materials to custom objects + adjust mappings Convert scene to gamma 2,2 workflow Create your own lighting setup 5.In this tutorial, we will render a basic exterior scene, in day and night lighting situations. All this with the help of the Vray Sun and Sky system, and the gamma 2.2 workflow! This gamma 2.2 workflow combined with vray sun and sky is a much debated subject, although I don't understand why because it looks finally real out of the box, without all these weird tweaks some people are using to make it look right. People tend to say that images will look washed out, that there is no contrast, etc... We'll prove them wrong :-) So we'll start rendering right away with gamma 2.2 in mind. We'll add and setup the vray sun/sky system. Then we'll go over the VrayPhysicalCamera settings and show how to use them correctly. Finally we'll convert day into night with a few easy steps, and then render out high quality images and do some post work in photoshop. or No Mirrors below, Please!

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