All Books on Graphics

Frame-By-Frame Stop Motion: The Guide to Non-Traditional Animation Techniques

OpenSceneGraph 3 Cookbook

Space Time Play: Computer Games, Architecture and Urbanism: The Next Level

Motion in Games: Third International Conference, MIG 2010, Utrecht, The Netherlands, November 14-16, 2010, Proceedings (Lecture Notes in Computer ... Vision, Pattern Recognition, and Graphics)

Digital Picture Processing

Digital Human Modeling - ICDHM 2011

Engineering Applications of Neural Networks Part I (IFIP Advances in Information and Communication Technology)

Computational Color Technology (SPIE Press Monograph Vol. PM159)

Neural Information Processing, Part I - ICONIP 2011

Learning Android Game Programming: A Hands-On Guide to Building Your First Android Game

Discrete Geometry for Computer Imagery: 16th IAPR International Conference, DGCI 2011, Nancy, France, April 6-8, 2011, Proceedings

Real-Time Graphics Rendering Engine

CGAL Arrangements and Their Applications: A Step-by-Step Guide (Geometry and Computing)

Engineering Societies in the Agents World X: 10th International Workshop, ESAW 2009, Utrecht, The Netherlands, November 18-20, 2009, Proceedings ... Lecture Notes in Artificial Intelligence)

Structural Dynamics of Earthquake Engineering: Theory and Application using Mathematica and Matlab (Woodhead Publishing in Materials)

How to Do Everything with Second Life®

Functional Imaging and Modeling of the Heart - FIMH 2011

Design Management: Managing Design Strategy, Process and Implementation (Required Reading Range)

Array Signal Processing: Concepts and Techniques

Neural Information Processing, Part II - ICONIP 2011